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    Searched refs:SPNUM (Results 1 - 6 of 6) sorted by relevancy

  /src/games/larn/
data.c 418 u_char spelknow[SPNUM] = {0};
501 char spelweird[MAXMONST + 8][SPNUM] = {
diag.c 102 for (j = 0; j < SPNUM; j++) {
213 lwrite((char *) spelknow, SPNUM);
276 lrfill((char *) spelknow, SPNUM);
monster.c 33 * direct(spnum,dam,str,arg)Routine to direct spell damage 1 square in 1 dir
34 * int spnum,dam,arg;
37 * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks
38 * int spnum,dam,delay;
44 * tdirect(spnum) Routine to teleport away a monster
45 * int spnum;
57 * dirpoly(spnum) Routine to ask for a direction and polymorph a monst
58 * int spnum;
268 for (lprc('\n'), j = -1, i = 0; i < SPNUM; i++) /* seq search for his
274 i = SPNUM;
    [all...]
header.h 20 #define SPNUM 38
352 extern char aborted[], spelweird[MAXMONST + 8][SPNUM];
display.c 557 for (number = i = 0; i < SPNUM; i++)
569 for (i = 0; i < SPNUM; i++)
main.c 870 for (i = 0; i < SPNUM; i++)

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