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Searched
refs:SPNUM
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/larn/
data.c
418
u_char spelknow[
SPNUM
] = {0};
501
char spelweird[MAXMONST + 8][
SPNUM
] = {
diag.c
102
for (j = 0; j <
SPNUM
; j++) {
213
lwrite((char *) spelknow,
SPNUM
);
276
lrfill((char *) spelknow,
SPNUM
);
monster.c
33
* direct(
spnum
,dam,str,arg)Routine to direct spell damage 1 square in 1 dir
34
* int
spnum
,dam,arg;
37
* godirect(
spnum
,dam,str,delay,cshow) Function to perform missile attacks
38
* int
spnum
,dam,delay;
44
* tdirect(
spnum
) Routine to teleport away a monster
45
* int
spnum
;
57
* dirpoly(
spnum
) Routine to ask for a direction and polymorph a monst
58
* int
spnum
;
268
for (lprc('\n'), j = -1, i = 0; i <
SPNUM
; i++) /* seq search for his
274
i =
SPNUM
;
[
all
...]
header.h
20
#define
SPNUM
38
352
extern char aborted[], spelweird[MAXMONST + 8][
SPNUM
];
display.c
557
for (number = i = 0; i <
SPNUM
; i++)
569
for (i = 0; i <
SPNUM
; i++)
main.c
870
for (i = 0; i <
SPNUM
; i++)
Completed in 15 milliseconds
Indexes created Wed Oct 15 07:09:58 GMT 2025