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Searched
refs:STEALTH
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/larn/
regen.c
118
if (d[
STEALTH
])
119
if ((--d[
STEALTH
]) <= 0)
header.h
140
#define
STEALTH
64
359
extern u_char splev[],
stealth
[MAXX][MAXY], wizard;
display.c
183
{
STEALTH
, "
stealth
"},
movem.c
89
if (c[AGGRAVATE] || !c[
STEALTH
]) { /* who gets moved? split for
100
} else { /* not aggravated and not
stealth
*/
108
if (
stealth
[i][j]) /* if it is asleep due
109
* to
stealth
*/
319
stealth
[cc][dd] = 1;
object.c
920
AGGRAVATE, SCAREMONST,
STEALTH
, AWARENESS, HOLDMONST,
1027
c[
STEALTH
] += 250 + rnd(250);
1029
return; /*
stealth
*/
/src/games/rogue/
ring.c
220
case
STEALTH
:
300
case
STEALTH
:
rogue.h
138
#define
STEALTH
0
Completed in 16 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025