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    Searched refs:STEALTH (Results 1 - 7 of 7) sorted by relevancy

  /src/games/larn/
regen.c 118 if (d[STEALTH])
119 if ((--d[STEALTH]) <= 0)
header.h 140 #define STEALTH 64
359 extern u_char splev[], stealth[MAXX][MAXY], wizard;
display.c 183 { STEALTH, "stealth"},
movem.c 89 if (c[AGGRAVATE] || !c[STEALTH]) { /* who gets moved? split for
100 } else { /* not aggravated and not stealth */
108 if (stealth[i][j]) /* if it is asleep due
109 * to stealth */
319 stealth[cc][dd] = 1;
object.c 920 AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
1027 c[STEALTH] += 250 + rnd(250);
1029 return; /* stealth */
  /src/games/rogue/
ring.c 220 case STEALTH:
300 case STEALTH:
rogue.h 138 #define STEALTH 0

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