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    Searched refs:STRENGTH (Results 1 - 6 of 6) sorted by relevancy

  /src/games/larn/
regen.c 35 if (d[STRENGTH] < 3) {
36 d[STRENGTH] = 3;
object.c 283 if (c[STRENGTH] > 3)
284 c[STRENGTH]--;
336 if (packweight() > 45 + 3 * (c[STRENGTH] + c[STREXTRA])) {
376 if (packweight() > 45 + 5 * (c[STRENGTH] + c[STREXTRA])) {
429 if ((--c[STRENGTH]) < 3)
430 c[STRENGTH] = 3;
755 if (c[STRENGTH] < 12)
756 c[STRENGTH] = 12;
758 c[STRENGTH]++;
822 if (--c[STRENGTH] < 3
    [all...]
display.c 82 (long) c[HP], (long) c[HPMAX], (long) (c[STRENGTH] + c[STREXTRA]), (long) c[INTELLIGENCE]);
95 c[TMP] = c[STRENGTH] + c[STREXTRA];
118 c[TMP] = c[STRENGTH] + c[STREXTRA];
192 { STRCOUNT, "Strength"},
store.c 428 c[STRENGTH] += 2;
443 c[STRENGTH] += 2;
header.h 75 #define STRENGTH 0 /* characters physical strength not due to
152 #define STREXTRA 76 /* character strength due to objects or
monster.c 355 c[STREXTRA] += 3; /* strength */
713 i = xx * ((c[WCLASS] >> 1) + c[STRENGTH] + c[STREXTRA] - c[HARDGAME] - 12 + c[MOREDAM]);
1577 if (c[STRENGTH] > 3) {
1580 --c[STRENGTH];

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