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Searched
refs:STRENGTH
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/larn/
regen.c
35
if (d[
STRENGTH
] < 3) {
36
d[
STRENGTH
] = 3;
object.c
283
if (c[
STRENGTH
] > 3)
284
c[
STRENGTH
]--;
336
if (packweight() > 45 + 3 * (c[
STRENGTH
] + c[STREXTRA])) {
376
if (packweight() > 45 + 5 * (c[
STRENGTH
] + c[STREXTRA])) {
429
if ((--c[
STRENGTH
]) < 3)
430
c[
STRENGTH
] = 3;
755
if (c[
STRENGTH
] < 12)
756
c[
STRENGTH
] = 12;
758
c[
STRENGTH
]++;
822
if (--c[
STRENGTH
] < 3
[
all
...]
display.c
82
(long) c[HP], (long) c[HPMAX], (long) (c[
STRENGTH
] + c[STREXTRA]), (long) c[INTELLIGENCE]);
95
c[TMP] = c[
STRENGTH
] + c[STREXTRA];
118
c[TMP] = c[
STRENGTH
] + c[STREXTRA];
192
{ STRCOUNT, "
Strength
"},
store.c
428
c[
STRENGTH
] += 2;
443
c[
STRENGTH
] += 2;
header.h
75
#define
STRENGTH
0 /* characters physical
strength
not due to
152
#define STREXTRA 76 /* character
strength
due to objects or
monster.c
355
c[STREXTRA] += 3; /*
strength
*/
713
i = xx * ((c[WCLASS] >> 1) + c[
STRENGTH
] + c[STREXTRA] - c[HARDGAME] - 12 + c[MOREDAM]);
1577
if (c[
STRENGTH
] > 3) {
1580
--c[
STRENGTH
];
Completed in 16 milliseconds
Indexes created Wed Oct 15 16:09:53 GMT 2025