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    Searched refs:STREXTRA (Results 1 - 6 of 6) sorted by relevancy

  /src/games/larn/
regen.c 78 d[STREXTRA] -= 3;
95 d[STREXTRA] -= 20;
global.c 443 c[STREXTRA] += ivenarg[i] + 1;
452 c[STREXTRA] += 10;
577 c[STREXTRA]++;
699 c[STREXTRA] -= arg + 1;
708 c[STREXTRA] -= 10;
display.c 82 (long) c[HP], (long) c[HPMAX], (long) (c[STRENGTH] + c[STREXTRA]), (long) c[INTELLIGENCE]);
95 c[TMP] = c[STRENGTH] + c[STREXTRA];
118 c[TMP] = c[STRENGTH] + c[STREXTRA];
header.h 152 #define STREXTRA 76 /* character strength due to objects or
object.c 336 if (packweight() > 45 + 3 * (c[STRENGTH] + c[STREXTRA])) {
376 if (packweight() > 45 + 5 * (c[STRENGTH] + c[STREXTRA])) {
800 c[STREXTRA] += 21;
monster.c 355 c[STREXTRA] += 3; /* strength */
713 i = xx * ((c[WCLASS] >> 1) + c[STRENGTH] + c[STREXTRA] - c[HARDGAME] - 12 + c[MOREDAM]);

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