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    Searched refs:SWORD (Results 1 - 8 of 8) sorted by relevancy

  /src/games/battlestar/
dayobjs.c 62 {260, SWORD},
words.c 45 { "sword", SWORD, NOUNS, NULL },
46 { "scabbard", SWORD, OBJECT, NULL },
47 { "fine", SWORD, OBJECT, NULL },
command2.c 70 case SWORD:
184 !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
361 printf("You have cornered him. His laser sword extends ");
command4.c 100 case SWORD:
101 if (testbit(from, SWORD)) {
command7.c 76 else if (testbit(inven, SWORD) || testbit(inven, BROAD))
extern.h 70 #define SWORD 1
  /src/bin/ksh/
lex.h 54 #define SWORD 1 /* implicit quoting for substitute() */
lex.c 131 state = SWORD;
160 /* Initial state: one of SBASE SHEREDELIM SWORD SASPAREN */
526 case SWORD: /* ONEWORD */
716 if (state == SWORD

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