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Searched
refs:SWORD
(Results
1 - 12
of
12
) sorted by relevancy
/src/games/battlestar/
dayobjs.c
62
{260,
SWORD
},
words.c
45
{ "
sword
",
SWORD
, NOUNS, NULL },
46
{ "scabbard",
SWORD
, OBJECT, NULL },
47
{ "fine",
SWORD
, OBJECT, NULL },
command2.c
70
case
SWORD
:
184
!((n ==
SWORD
|| n == KNIFE || n == TWO_HANDED || n == MACE ||
361
printf("You have cornered him. His laser
sword
extends ");
command4.c
100
case
SWORD
:
101
if (testbit(from,
SWORD
)) {
command7.c
76
else if (testbit(inven,
SWORD
) || testbit(inven, BROAD))
extern.h
70
#define
SWORD
1
/src/bin/ksh/
lex.h
54
#define
SWORD
1 /* implicit quoting for substitute() */
lex.c
131
state =
SWORD
;
160
/* Initial state: one of SBASE SHEREDELIM
SWORD
SASPAREN */
526
case
SWORD
: /* ONEWORD */
716
if (state ==
SWORD
/src/external/gpl3/gcc.old/dist/libphobos/libdruntime/core/sys/windows/
sqltypes.d
24
alias short
SWORD
, SSHORT, RETCODE, SQLSMALLINT;
/src/external/bsd/openldap/dist/servers/slapd/back-sql/
sql-wrap.c
46
SWORD
len = SQL_MAX_MESSAGE_LENGTH - 1; /* return length */
76
SWORD
len;
back-sql.h
183
SWORD
ncols;
add.c
1247
SWORD
ncols;
Completed in 20 milliseconds
Indexes created Sun Sep 27 00:26:35 UTC 2026