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    Searched refs:SWORD (Results 1 - 12 of 12) sorted by relevancy

  /src/games/battlestar/
dayobjs.c 62 {260, SWORD},
words.c 45 { "sword", SWORD, NOUNS, NULL },
46 { "scabbard", SWORD, OBJECT, NULL },
47 { "fine", SWORD, OBJECT, NULL },
command2.c 70 case SWORD:
184 !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
361 printf("You have cornered him. His laser sword extends ");
command4.c 100 case SWORD:
101 if (testbit(from, SWORD)) {
command7.c 76 else if (testbit(inven, SWORD) || testbit(inven, BROAD))
extern.h 70 #define SWORD 1
  /src/bin/ksh/
lex.h 54 #define SWORD 1 /* implicit quoting for substitute() */
lex.c 131 state = SWORD;
160 /* Initial state: one of SBASE SHEREDELIM SWORD SASPAREN */
526 case SWORD: /* ONEWORD */
716 if (state == SWORD
  /src/external/gpl3/gcc.old/dist/libphobos/libdruntime/core/sys/windows/
sqltypes.d 24 alias short SWORD, SSHORT, RETCODE, SQLSMALLINT;
  /src/external/bsd/openldap/dist/servers/slapd/back-sql/
sql-wrap.c 46 SWORD len = SQL_MAX_MESSAGE_LENGTH - 1; /* return length */
76 SWORD len;
back-sql.h 183 SWORD ncols;
add.c 1247 SWORD ncols;

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