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Searched
refs:SZ_PLAYERSTRUCT
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/phantasia/
phantdefs.h
130
#define
SZ_PLAYERSTRUCT
sizeof(struct player) /* size of player structure */
interplayer.c
35
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1) {
60
foeloc +=
SZ_PLAYERSTRUCT
;
527
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1)
537
loc +=
SZ_PLAYERSTRUCT
;
565
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1) {
624
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1)
646
loc +=
SZ_PLAYERSTRUCT
;
gamesupport.c
484
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1)
506
if (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) != 1)
517
loc +=
SZ_PLAYERSTRUCT
;
misc.c
531
while (fread((char *) playerp,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1) {
537
loc +=
SZ_PLAYERSTRUCT
;
549
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1) {
554
loc +=
SZ_PLAYERSTRUCT
;
697
fwrite((char *) playerp,
SZ_PLAYERSTRUCT
, 1, Playersfp);
775
fread((char *) playerp,
SZ_PLAYERSTRUCT
, 1, Playersfp);
main.c
681
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1)
698
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1)
711
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1)
730
while (fread((char *) &Other,
SZ_PLAYERSTRUCT
, 1, Playersfp) == 1)
Completed in 17 milliseconds
Indexes created Mon Oct 20 08:09:54 GMT 2025