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    Searched refs:See_over (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hunt/huntd/
extern.c 50 int See_over[NASCII]; /* lookup table for determining whether
draw.c 189 for (i = 0; See_over[(int)*--sp]; i++)
213 for (i = 0; See_over[(int)*sp++]; i++)
237 if (!See_over[(int)*sp])
245 } while (See_over[(int)*sp]);
249 if (!See_over[(int)*sp])
257 } while (See_over[(int)*sp]);
hunt.h 143 extern int See_over[NASCII];
driver.c 496 See_over[i] = true;
497 See_over[DOOR] = false;
498 See_over[WALL1] = false;
499 See_over[WALL2] = false;
500 See_over[WALL3] = false;
502 See_over[WALL4] = false;
503 See_over[WALL5] = false;

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