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  /src/games/hunt/hunt/
hunt_private.h 56 extern char *Send_message;
connect.c 63 if (Send_message != NULL)
playit.c 367 Send_message = buf;
448 if (write(huntsocket, Send_message, strlen(Send_message)) < 0) {
hunt.c 81 char *Send_message = NULL;
177 Send_message = optarg;
350 if (Send_message != NULL) {
354 Send_message = NULL;
713 Send_message = s + 1;

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