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Searched
refs:Shield
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/phantasia/
phantglobs.c
16
double
Shield
; /* force field thrown up in monster battle */
103
{"
Shield
", 5},
phantglobs.h
8
extern double
Shield
; /* force field thrown up in monster battle */
interplayer.c
84
Shield
= Player.p_energy;
156
mvprintw(1, 26, "%20.0f",
Shield
); /* overprint energy */
216
Shield
-= dtemp;
240
if (Other.p_istat == I_KILLED ||
Shield
< 0.0)
243
Shield
= -2.0; /* insure this value is negative */
279
Player.p_energy =
Shield
; /* set energy to actual value */
fight.c
46
Shield
= 0.0; /* no
shield
up yet */
88
mvprintw(1, 26, "%20.0f", Player.p_energy +
Shield
); /* overprint energy */
369
inflict = (Player.p_energy +
Shield
) * 1.02;
536
/* inflict damage through
shield
*/
602
if ((
Shield
-= inflict) < 0) {
603
Player.p_energy +=
Shield
;
604
Shield
= 0.0;
745
Shield
= (Player.p_maxenergy + Player.p_shield) * 4.2 + 45.0;
1043
printw("You've found a +%.0f
shield
!\n", dtemp)
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Indexes created Thu Oct 16 14:10:15 GMT 2025