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Searched
refs:TALISMAN
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/battlestar/
command5.c
220
n !=
TALISMAN
)
311
wordvalue[wordnumber] !=
TALISMAN
&& wordnumber <= wordcount)
352
obj == AMULET || obj == MEDALION || obj ==
TALISMAN
)) {
370
obj ==
TALISMAN
) {
command4.c
169
case
TALISMAN
:
170
if (testbit(location[position].objects,
TALISMAN
)) {
171
printf("The
talisman
is cold to the touch, ");
353
value !=
TALISMAN
)
command1.c
146
if ((testbit(inven,
TALISMAN
) || testbit(wear,
TALISMAN
)) &&
command2.c
78
case
TALISMAN
:
365
setbit(location[position].objects,
TALISMAN
);
command3.c
155
case
TALISMAN
:
command7.c
290
(testbit(wear, MEDALION) != 0) + (testbit(wear,
TALISMAN
) != 0);
extern.h
89
#define
TALISMAN
19
words.c
66
{ "
talisman
",
TALISMAN
, NOUNS, NULL },
cypher.c
170
case
TALISMAN
:
Completed in 15 milliseconds
Indexes created Mon Oct 20 11:09:49 GMT 2025