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  /src/games/battlestar/
command5.c 220 n != TALISMAN)
311 wordvalue[wordnumber] != TALISMAN && wordnumber <= wordcount)
352 obj == AMULET || obj == MEDALION || obj == TALISMAN)) {
370 obj == TALISMAN) {
command4.c 169 case TALISMAN:
170 if (testbit(location[position].objects, TALISMAN)) {
171 printf("The talisman is cold to the touch, ");
353 value != TALISMAN)
command1.c 146 if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) &&
command2.c 78 case TALISMAN:
365 setbit(location[position].objects, TALISMAN);
command3.c 155 case TALISMAN:
command7.c 290 (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
extern.h 89 #define TALISMAN 19
words.c 66 { "talisman", TALISMAN, NOUNS, NULL },
cypher.c 170 case TALISMAN:

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