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    Searched refs:TELEFLAG (Results 1 - 4 of 4) sorted by relevancy

  /src/games/larn/
display.c 87 c[TELEFLAG] = 0;
88 if (c[TELEFLAG])
125 if ((level != cbak[CAVELEVEL]) || (c[TELEFLAG] != cbak[TELEFLAG])) {
127 c[TELEFLAG] = 0;
128 cbak[TELEFLAG] = c[TELEFLAG];
131 if (c[TELEFLAG])
header.h 116 #define TELEFLAG 40
create.c 582 c[TELEFLAG] = 0;
object.c 632 c[TELEFLAG] = 1; /* show ?? on bottomline if been teleported */

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