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  /src/games/rogue/
trap.c 58 trap traps[MAX_TRAPS]; variable in typeref:typename:trap[]
62 static const char *const trap_strings[TRAPS * 2] = {
82 for (i = 0; ((i < MAX_TRAPS) && (traps[i].trap_type != NO_TRAP)); i++) {
83 if ((traps[i].trap_row == row) && (traps[i].trap_col == col)) {
84 return(traps[i].trap_type);
164 traps[i].trap_type = get_rand(0, (TRAPS - 1));
181 traps[i].trap_row = row;
182 traps[i].trap_col = col
    [all...]
rogue.h 169 #define TRAPS 6
328 #define MAX_TRAPS 10 /* maximum traps per level */
341 extern trap traps[];

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