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    Searched refs:TWO_HANDED_SWORD (Results 1 - 9 of 9) sorted by relevancy

  /src/games/hack/
hack.wield.c 100 } else if (uarms && wep->otyp == TWO_HANDED_SWORD)
hack.fight.c 236 if (obj->otyp == TWO_HANDED_SWORD)
256 obj->otyp == TWO_HANDED_SWORD &&
393 if (uwep->otyp == TWO_HANDED_SWORD)
hack.do_wear.c 211 if (uwep && uwep->otyp == TWO_HANDED_SWORD)
hack.worm.c 217 if (weptyp == LONG_SWORD || weptyp == TWO_HANDED_SWORD ||
hack.engrave.c 252 else if (otmp->otyp == DAGGER || otmp->otyp == TWO_HANDED_SWORD ||
hack.u_init.c 115 {TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
hack.shk.c 886 obj->otyp == TWO_HANDED_SWORD)
  /src/games/rogue/
rogue.h 89 #define TWO_HANDED_SWORD 7
object.c 520 case TWO_HANDED_SWORD:

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