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  /src/games/rogue/
monster.c 335 (WAKE_PERCENT / (STEALTH_FACTOR + stealthy)) :
336 WAKE_PERCENT))) {
568 short wake_percent; local in function:wake_room
571 wake_percent = (rn == party_room) ? PARTY_WAKE_PERCENT : WAKE_PERCENT;
573 wake_percent /= (STEALTH_FACTOR + stealthy);
590 if (rand_percent(wake_percent)) {
rogue.h 386 #define WAKE_PERCENT 45

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