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Searched
refs:WAKE_PERCENT
(Results
1 - 2
of
2
) sorted by relevancy
/src/games/rogue/
monster.c
335
(
WAKE_PERCENT
/ (STEALTH_FACTOR + stealthy)) :
336
WAKE_PERCENT
))) {
568
short
wake_percent
;
local in function:wake_room
571
wake_percent
= (rn == party_room) ? PARTY_WAKE_PERCENT :
WAKE_PERCENT
;
573
wake_percent
/= (STEALTH_FACTOR + stealthy);
590
if (rand_percent(
wake_percent
)) {
rogue.h
386
#define
WAKE_PERCENT
45
Completed in 159 milliseconds
Indexes created Mon Oct 20 00:09:40 GMT 2025