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  /src/games/hunt/include/
hunt_common.h 125 #define WALL4 '/'
  /src/games/hunt/huntd/
expl.c 96 case WALL4:
217 Maze[r->r_y][r->r_x] = WALL4;
makemaze.c 201 *sp = rand_num(2) ? WALL4 : WALL5;
shots.c 227 case WALL4: /* reflecting walls */
263 Maze[y][x] = WALL4;
618 case WALL4:
760 case WALL4:
963 case WALL4:
execute.c 230 case WALL4:
driver.c 502 See_over[WALL4] = false;

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