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Searched
refs:WALL4
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/hunt/include/
hunt_common.h
125
#define
WALL4
'/'
/src/games/hunt/huntd/
expl.c
96
case
WALL4
:
217
Maze[r->r_y][r->r_x] =
WALL4
;
makemaze.c
201
*sp = rand_num(2) ?
WALL4
: WALL5;
shots.c
227
case
WALL4
: /* reflecting walls */
263
Maze[y][x] =
WALL4
;
618
case
WALL4
:
760
case
WALL4
:
963
case
WALL4
:
execute.c
230
case
WALL4
:
driver.c
502
See_over[
WALL4
] = false;
Completed in 14 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025