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    Searched refs:WALL5 (Results 1 - 6 of 6) sorted by relevancy

  /src/games/hunt/include/
hunt_common.h 126 #define WALL5 '\\'
  /src/games/hunt/huntd/
makemaze.c 201 *sp = rand_num(2) ? WALL4 : WALL5;
shots.c 242 Maze[y][x] = WALL5;
248 case WALL5:
619 case WALL5:
761 case WALL5:
964 case WALL5:
expl.c 97 case WALL5:
execute.c 231 case WALL5:
driver.c 503 See_over[WALL5] = false;

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