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Searched
refs:WAND
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/hack/
def.objects.h
271
#define
WAND
(name,metal,prob,flags) { name, metal, NULL, 0, 0,\
274
WAND
("light", "iridium", 10, NODIR),
275
WAND
("secret door detection", "tin", 5, NODIR),
276
WAND
("create monster", "platinum", 5, NODIR),
277
WAND
("wishing", "glass", 1, NODIR),
278
WAND
("striking", "zinc", 9, IMMEDIATE),
279
WAND
("slow monster", "balsa", 5, IMMEDIATE),
280
WAND
("speed monster", "copper", 5, IMMEDIATE),
281
WAND
("undead turning", "silver", 5, IMMEDIATE),
282
WAND
("polymorph", "brass", 5, IMMEDIATE)
[
all
...]
/src/games/rogue/
pack.c
446
ch = pack_letter("call what?", (SCROL | POTION |
WAND
| RING));
455
if (!(obj->what_is & (SCROL | POTION |
WAND
| RING))) {
530
*mask =
WAND
;
object.c
317
case
WAND
:
318
retstring = is_wood[obj->which_kind] ? "staff " : "
wand
";
380
case
WAND
:
406
what_is =
WAND
;
596
obj->what_is =
WAND
;
zap.c
70
object *
wand
;
local
85
if ((wch = pack_letter("zap with what?",
WAND
)) == CANCEL) {
90
if (!(
wand
= get_letter_object(wch))) {
94
if (
wand
->what_is !=
WAND
) {
98
if (
wand
->class <= 0) {
101
wand
->class--;
103
if ((
wand
->which_kind == COLD) || (
wand
->which_kind == FIRE)) {
104
bounce((short)
wand
->which_kind, d, row, col, 0)
[
all
...]
inventory.c
192
{'z', "z<dir> zap a
wand
in a direction"},
556
if (obj->what_is & (WEAPON | ARMOR |
WAND
| RING)) {
603
case
WAND
:
735
case
WAND
:
817
id = "
wand
or staff";
rogue.h
68
#define
WAND
((unsigned short) 0100)
238
short picked_up; /* sleep from
wand
of sleep */
score.c
583
case
WAND
:
use.c
386
if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR |
WAND
| RING)) {
room.c
237
case
WAND
:
Completed in 50 milliseconds
Indexes created Sat Feb 21 16:20:20 UTC 2026