/src/games/hack/ |
def.objects.h | 271 #define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\ 274 WAND("light", "iridium", 10, NODIR), 275 WAND("secret door detection", "tin", 5, NODIR), 276 WAND("create monster", "platinum", 5, NODIR), 277 WAND("wishing", "glass", 1, NODIR), 278 WAND("striking", "zinc", 9, IMMEDIATE), 279 WAND("slow monster", "balsa", 5, IMMEDIATE), 280 WAND("speed monster", "copper", 5, IMMEDIATE), 281 WAND("undead turning", "silver", 5, IMMEDIATE), 282 WAND("polymorph", "brass", 5, IMMEDIATE) [all...] |
/src/games/rogue/ |
pack.c | 446 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING)); 455 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) { 530 *mask = WAND;
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object.c | 317 case WAND: 318 retstring = is_wood[obj->which_kind] ? "staff " : "wand "; 380 case WAND: 406 what_is = WAND; 596 obj->what_is = WAND;
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zap.c | 70 object *wand; local in function:zapp 85 if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) { 90 if (!(wand = get_letter_object(wch))) { 94 if (wand->what_is != WAND) { 98 if (wand->class <= 0) { 101 wand->class--; 103 if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) { 104 bounce((short)wand->which_kind, d, row, col, 0) [all...] |
inventory.c | 192 {'z', "z<dir> zap a wand in a direction"}, 556 if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) { 603 case WAND: 735 case WAND: 817 id = "wand or staff";
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score.c | 583 case WAND:
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use.c | 386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
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rogue.h | 68 #define WAND ((unsigned short) 0100) 238 short picked_up; /* sleep from wand of sleep */
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room.c | 237 case WAND:
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