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  /src/games/rogue/
inventory.c 62 static const char *const wand_materials[WAND_MATERIALS] = { variable in typeref:typename:const char * const[]
679 boolean used[WAND_MATERIALS];
681 for (i = 0; i < WAND_MATERIALS; i++) {
686 j = get_rand(0, WAND_MATERIALS-1);
689 (void)strlcpy(id_wands[i].title, wand_materials[j],
rogue.h 184 #define WAND_MATERIALS 30

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