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Searched
refs:WEAPONS
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
object.c
116
struct id id_weapons[
WEAPONS
] = {
535
obj->which_kind = get_rand(0, (
WEAPONS
- 1));
772
max =
WEAPONS
- 1;
score.c
613
for (i = 0; i <
WEAPONS
; i++) {
rogue.h
90
#define
WEAPONS
8
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Indexes created Tue Oct 21 16:10:11 GMT 2025