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  /src/games/rogue/
object.c 116 struct id id_weapons[WEAPONS] = {
535 obj->which_kind = get_rand(0, (WEAPONS - 1));
772 max = WEAPONS - 1;
score.c 613 for (i = 0; i < WEAPONS; i++) {
rogue.h 90 #define WEAPONS 8

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