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Searched
refs:WEAPON_SYM
(Results
1 - 13
of
13
) sorted by relevancy
/src/games/hack/
hack.u_init.c
107
{MACE, 1,
WEAPON_SYM
, 1, 1},
108
{BOW, 1,
WEAPON_SYM
, 1, 1},
109
{ARROW, 0,
WEAPON_SYM
, 25, 1}, /* quan is variable */
115
{TWO_HANDED_SWORD, 0,
WEAPON_SYM
, 1, 1},
121
{LONG_SWORD, 0,
WEAPON_SYM
, 1, 1},
122
{SPEAR, 2,
WEAPON_SYM
, 1, 1},
148
{DART, 2,
WEAPON_SYM
, 25, 1}, /* quan is variable */
342
if (obj->olet ==
WEAPON_SYM
) {
377
if (obj->olet ==
WEAPON_SYM
)
def.objclass.h
103
#define
WEAPON_SYM
')'
hack.shknam.c
201
WEAPON_SYM
, shkweapons
hack.wield.c
120
if (!uwep || uwep->olet !=
WEAPON_SYM
)
135
if (!uwep || uwep->olet !=
WEAPON_SYM
) {
def.objects.h
163
WEAPON_SYM
, prob, 0, wt, ldam, sdam, 0 }
347
ILLOBJ_SYM, AMULET_SYM, FOOD_SYM,
WEAPON_SYM
, TOOL_SYM,
hack.mkobj.c
127
case
WEAPON_SYM
:
hack.objnam.c
204
case
WEAPON_SYM
:
362
case
WEAPON_SYM
:
650
(cnt < 4 || (let ==
WEAPON_SYM
&& typ <= ROCK && cnt < 20)))
hack.fight.c
230
} else if (obj->olet ==
WEAPON_SYM
|| obj->otyp == PICK_AXE) {
391
if (uwep->olet ==
WEAPON_SYM
|| uwep->otyp == PICK_AXE)
hack.cmd.c
131
{
WEAPON_SYM
, doprwep },
hack.do.c
412
if (obj->olet ==
WEAPON_SYM
) {
hack.shk.c
180
RING_SYM, WAND_SYM,
WEAPON_SYM
, FOOD_SYM, SCROLL_SYM,
882
case
WEAPON_SYM
:
hack.zap.c
732
obj->olet =
WEAPON_SYM
;
hack.invent.c
917
(obj->olet ==
WEAPON_SYM
&& obj->otyp < BOOMERANG)))) {
Completed in 17 milliseconds
Indexes created Sun Oct 19 16:10:00 GMT 2025