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    Searched refs:WEAPON_SYM (Results 1 - 13 of 13) sorted by relevancy

  /src/games/hack/
hack.u_init.c 107 {MACE, 1, WEAPON_SYM, 1, 1},
108 {BOW, 1, WEAPON_SYM, 1, 1},
109 {ARROW, 0, WEAPON_SYM, 25, 1}, /* quan is variable */
115 {TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
121 {LONG_SWORD, 0, WEAPON_SYM, 1, 1},
122 {SPEAR, 2, WEAPON_SYM, 1, 1},
148 {DART, 2, WEAPON_SYM, 25, 1}, /* quan is variable */
342 if (obj->olet == WEAPON_SYM) {
377 if (obj->olet == WEAPON_SYM)
def.objclass.h 103 #define WEAPON_SYM ')'
hack.shknam.c 201 WEAPON_SYM, shkweapons
hack.wield.c 120 if (!uwep || uwep->olet != WEAPON_SYM)
135 if (!uwep || uwep->olet != WEAPON_SYM) {
def.objects.h 163 WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 }
347 ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
hack.mkobj.c 127 case WEAPON_SYM:
hack.objnam.c 204 case WEAPON_SYM:
362 case WEAPON_SYM:
650 (cnt < 4 || (let == WEAPON_SYM && typ <= ROCK && cnt < 20)))
hack.fight.c 230 } else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
391 if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
hack.cmd.c 131 { WEAPON_SYM, doprwep },
hack.do.c 412 if (obj->olet == WEAPON_SYM) {
hack.shk.c 180 RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
882 case WEAPON_SYM:
hack.zap.c 732 obj->olet = WEAPON_SYM;
hack.invent.c 917 (obj->olet == WEAPON_SYM && obj->otyp < BOOMERANG)))) {

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