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Searched
refs:WEAR
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/larn/
global.c
253
if (c[
WEAR
] >= 0)
254
switch (iven[c[
WEAR
]]) {
256
c[AC] += 2 + ivenarg[c[
WEAR
]];
259
c[AC] += 2 + ivenarg[c[
WEAR
]];
262
c[AC] += 3 + ivenarg[c[
WEAR
]];
265
c[AC] += 5 + ivenarg[c[
WEAR
]];
268
c[AC] += 6 + ivenarg[c[
WEAR
]];
271
c[AC] += 7 + ivenarg[c[
WEAR
]];
274
c[AC] += 9 + ivenarg[c[
WEAR
]];
277
c[AC] += 10 + ivenarg[c[
WEAR
]];
[
all
...]
action.c
188
if (c[
WEAR
])
217
if (c[
WEAR
])
regen.c
157
if ((d[
WEAR
] != -1) || (d[SHIELD] != -1))
159
d[
WEAR
] = d[SHIELD] = -1;
main.c
33
static void
wear
(void);
637
if ((c[
WEAR
] == indx) || (c[SHIELD] == indx))
736
wear
();
737
return; /*
wear
armor */
862
c[
WEAR
] = c[SHIELD] = -1;
911
} else if (c[
WEAR
] != -1) {
912
c[
WEAR
] = -1;
1064
function to
wear
armor
1067
wear
(void)
function in typeref:typename:void
1071
if ((i = whatitem("
wear
")) == '\33'
[
all
...]
create.c
42
c[SHIELD] = c[
WEAR
] = c[WIELD] = -1;
49
ivenarg[1] = ivenarg[0] = c[
WEAR
] = 0;
store.c
825
if (c[
WEAR
] == isub)
826
c[
WEAR
] = -1;
header.h
96
#define
WEAR
20
scores.c
381
c[
WEAR
] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing
monster.c
1525
m = k = c[
WEAR
];
Completed in 43 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025