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    Searched refs:WEAR (Results 1 - 9 of 9) sorted by relevancy

  /src/games/larn/
global.c 253 if (c[WEAR] >= 0)
254 switch (iven[c[WEAR]]) {
256 c[AC] += 2 + ivenarg[c[WEAR]];
259 c[AC] += 2 + ivenarg[c[WEAR]];
262 c[AC] += 3 + ivenarg[c[WEAR]];
265 c[AC] += 5 + ivenarg[c[WEAR]];
268 c[AC] += 6 + ivenarg[c[WEAR]];
271 c[AC] += 7 + ivenarg[c[WEAR]];
274 c[AC] += 9 + ivenarg[c[WEAR]];
277 c[AC] += 10 + ivenarg[c[WEAR]];
    [all...]
action.c 188 if (c[WEAR])
217 if (c[WEAR])
regen.c 157 if ((d[WEAR] != -1) || (d[SHIELD] != -1))
159 d[WEAR] = d[SHIELD] = -1;
main.c 33 static void wear(void);
637 if ((c[WEAR] == indx) || (c[SHIELD] == indx))
736 wear();
737 return; /* wear armor */
862 c[WEAR] = c[SHIELD] = -1;
911 } else if (c[WEAR] != -1) {
912 c[WEAR] = -1;
1064 function to wear armor
1067 wear(void) function in typeref:typename:void
1071 if ((i = whatitem("wear")) == '\33'
    [all...]
create.c 42 c[SHIELD] = c[WEAR] = c[WIELD] = -1;
49 ivenarg[1] = ivenarg[0] = c[WEAR] = 0;
store.c 825 if (c[WEAR] == isub)
826 c[WEAR] = -1;
header.h 96 #define WEAR 20
scores.c 381 c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing
monster.c 1525 m = k = c[WEAR];

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