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    Searched refs:WEST (Results 1 - 6 of 6) sorted by relevancy

  /src/games/battlestar/
room.c 85 left = here.west;
93 right = here.west;
102 back = here.west;
105 case WEST:
108 ahead = here.west;
129 case WEST:
143 case WEST:
156 case WEST:
162 case WEST:
171 case WEST
    [all...]
extern.h 147 #define WEST 1013
247 #define west link[3] macro
  /src/games/hunt/huntd/
makemaze.c 184 stat |= WEST;
186 case WEST | EAST:
188 case WEST:
shots.c 384 dir = WEST;
405 mask |= WEST, count++;
436 if (mask & WEST)
437 mask &= ~WEST, count--;
459 if (n >= 0 && mask & WEST)
460 dir = WEST, n--;
468 case WEST:
850 dirmask |= WEST, count++;
868 dirmask |= WEST, count++;
874 dirmask |= WEST, count++
    [all...]
  /src/games/hunt/hunt/
otto.c 65 #undef WEST
95 #define WEST 1
182 case '<': facing = WEST; break;
355 case WEST:
356 if (been_there[row][col - 1] & WEST)
369 been_there[r][col] |= WEST;
445 case WEST: col--; break;
505 case WEST:
511 else if (dir == WEST
517 else if (dir == WEST)
    [all...]
  /src/games/hunt/include/
hunt_common.h 170 #define WEST 020

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