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Searched
refs:WIELD
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/larn/
global.c
287
if (c[
WIELD
] < 0)
290
i = ivenarg[c[
WIELD
]];
291
switch (iven[c[
WIELD
]]) {
515
if (c[
WIELD
] == k)
516
c[
WIELD
] = -1;
564
if (c[
WIELD
] < 0) {
570
tmp = iven[c[
WIELD
]];
573
ivenarg[c[
WIELD
]]++;
627
if (c[
WIELD
] != i)
649
if (i != c[
WIELD
])
[
all
...]
action.c
193
if (c[
WIELD
])
222
if (c[
WIELD
])
regen.c
173
if (d[
WIELD
] != -1)
178
drop_object((int) d[
WIELD
]);
main.c
30
static void
wield
(void);
445
function to show the things player can
wield
only
635
if (c[
WIELD
] == indx)
731
wield
();
732
return; /*
wield
a weapon */
860
c[
WIELD
] = 1;
1010
function to
wield
a weapon
1013
wield
(void)
function in typeref:typename:void
1017
if ((i = whatitem("
wield
")) == '\33')
1035
c[
WIELD
] = i - 'a'
[
all
...]
create.c
42
c[SHIELD] = c[WEAR] = c[
WIELD
] = -1;
50
c[
WIELD
] = 1;
store.c
827
if (c[
WIELD
] == isub)
828
c[
WIELD
] = -1;
header.h
98
#define
WIELD
22
monster.c
1147
if (c[
WIELD
] > 0)
1148
if (ivenarg[c[
WIELD
]] > -10) {
1151
--ivenarg[c[
WIELD
]];
scores.c
381
c[WEAR] = c[
WIELD
] = c[SHIELD] = -1; /* not wielding or wearing
Completed in 17 milliseconds
Indexes created Wed Oct 15 16:09:53 GMT 2025