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    Searched refs:WIELD (Results 1 - 9 of 9) sorted by relevancy

  /src/games/larn/
global.c 287 if (c[WIELD] < 0)
290 i = ivenarg[c[WIELD]];
291 switch (iven[c[WIELD]]) {
515 if (c[WIELD] == k)
516 c[WIELD] = -1;
564 if (c[WIELD] < 0) {
570 tmp = iven[c[WIELD]];
573 ivenarg[c[WIELD]]++;
627 if (c[WIELD] != i)
649 if (i != c[WIELD])
    [all...]
action.c 193 if (c[WIELD])
222 if (c[WIELD])
regen.c 173 if (d[WIELD] != -1)
178 drop_object((int) d[WIELD]);
main.c 30 static void wield(void);
445 function to show the things player can wield only
635 if (c[WIELD] == indx)
731 wield();
732 return; /* wield a weapon */
860 c[WIELD] = 1;
1010 function to wield a weapon
1013 wield(void) function in typeref:typename:void
1017 if ((i = whatitem("wield")) == '\33')
1035 c[WIELD] = i - 'a'
    [all...]
create.c 42 c[SHIELD] = c[WEAR] = c[WIELD] = -1;
50 c[WIELD] = 1;
store.c 827 if (c[WIELD] == isub)
828 c[WIELD] = -1;
header.h 98 #define WIELD 22
monster.c 1147 if (c[WIELD] > 0)
1148 if (ivenarg[c[WIELD]] > -10) {
1151 --ivenarg[c[WIELD]];
scores.c 381 c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing

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