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Searched
refs:WIN
(Results
1 - 6
of
6
) sorted by relevancy
/src/sys/arch/mips/bonito/
bonitoreg.h
380
#define BONITO_PCIMAP_WIN(
WIN
,ADDR) ((((ADDR)>>26) & BONITO_PCIMAP_PCIMAP_LO0) << ((
WIN
)*6))
405
#define BONITO_PCIMEMBASECFGSIZE(
WIN
,SIZE) (((~((SIZE)-1))>>(BONITO_PCIMEMBASECFG_ASHIFT-BONITO_PCIMEMBASECFG_MEMBASE##
WIN
##_MASK_SHIFT)) & BONITO_PCIMEMBASECFG_MEMBASE##
WIN
##_MASK)
406
#define BONITO_PCIMEMBASECFGBASE(
WIN
,BASE) (((BASE)>>(BONITO_PCIMEMBASECFG_ASHIFT-BONITO_PCIMEMBASECFG_MEMBASE##
WIN
##_TRANS_SHIFT)) & BONITO_PCIMEMBASECFG_MEMBASE##
WIN
##_TRANS)
408
#define BONITO_PCIMEMBASECFG_SIZE(
WIN
,CFG) (((((~(CFG)) & BONITO_PCIMEMBASECFG_MEMBASE##
WIN
##_MASK)) << (BONITO_PCIMEMBASECFG_ASHIFT - BONITO_PCIMEMBASECFG_MEMBASE##WIN##_MASK_SHIFT)) | BONI (…)
[
all
...]
/src/games/rogue/
score.c
140
win
(void)
function in typeref:typename:void
160
put_scores(NULL,
WIN
);
481
case
WIN
:
503
if (other !=
WIN
&& has_amulet()) {
rogue.h
394
#define
WIN
5
635
void
win
(void) __dead;
/src/games/gomoku/
gomoku.h
76
#define
WIN
3
85
* 'W' is the minimum number of moves needed to
win
once it can't be blocked.
91
* the intersection point. The number of moves to
win
is the number of moves
101
* fewest moves to
win
.
106
* complete which takes fewer or the same number of moves to
win
).
143
#define cv_win c.b /* # moves to
win
*/
makemove.c
95
*
WIN
The winning move was just played.
159
return
WIN
;
main.c
257
case
WIN
:
Completed in 35 milliseconds
Indexes created Sun Oct 19 22:09:57 GMT 2025