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Searched
refs:WOODSMAN
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/battlestar/
nightobjs.c
55
{216,
WOODSMAN
},
58
{168,
WOODSMAN
},
61
{170,
WOODSMAN
},
init.c
135
setbit(location[7].objects,
WOODSMAN
); /* viper room */
136
setbit(location[20].objects,
WOODSMAN
); /* laser " */
command2.c
332
setbit(location[ahead].objects,
WOODSMAN
);
335
setbit(location[back].objects,
WOODSMAN
);
338
setbit(location[left].objects,
WOODSMAN
);
341
setbit(location[right].objects,
WOODSMAN
);
dayobjs.c
88
{172,
WOODSMAN
},
command1.c
161
if (testbit(location[position].objects,
WOODSMAN
)) {
162
printf("%s\n", objdes[
WOODSMAN
]);
163
fight(
WOODSMAN
, 50);
extern.h
72
#define
WOODSMAN
3
Completed in 13 milliseconds
Indexes created Tue Oct 28 12:10:06 GMT 2025