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    Searched refs:WOODSMAN (Results 1 - 6 of 6) sorted by relevancy

  /src/games/battlestar/
nightobjs.c 55 {216, WOODSMAN},
58 {168, WOODSMAN},
61 {170, WOODSMAN},
init.c 135 setbit(location[7].objects, WOODSMAN); /* viper room */
136 setbit(location[20].objects, WOODSMAN); /* laser " */
command2.c 332 setbit(location[ahead].objects, WOODSMAN);
335 setbit(location[back].objects, WOODSMAN);
338 setbit(location[left].objects, WOODSMAN);
341 setbit(location[right].objects, WOODSMAN);
dayobjs.c 88 {172, WOODSMAN},
command1.c 161 if (testbit(location[position].objects, WOODSMAN)) {
162 printf("%s\n", objdes[WOODSMAN]);
163 fight(WOODSMAN, 50);
extern.h 72 #define WOODSMAN 3

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