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    Searched refs:WTW (Results 1 - 5 of 5) sorted by relevancy

  /src/games/larn/
regen.c 107 if (d[WTW])
108 if ((--d[WTW]) <= 0)
display.c 199 { WTW, "Wall-Walk" }
513 if (i == OWALL && c[WTW] == 0) {
header.h 151 #define WTW 75 /* walk through walls */
object.c 922 HALFDAM, SEEINVISIBLE, ITCHING, CLUMSINESS, WTW
monster.c 572 c[WTW] += rnd(10) + 5;

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