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    Searched refs:Wizard (Results 1 - 8 of 8) sorted by relevancy

  /src/games/phantasia/
phantglobs.c 22 bool Wizard; /* set if player is the 'wizard' of the game */
gamesupport.c 85 if (Wizard)
107 if (Wizard || playerp->p_specialtype != SC_VALAR)
114 if (Wizard) {
146 if (!Wizard)
153 if (!Wizard
154 /* not wizard */
169 if (Wizard)
179 if (!Wizard)
196 if (Wizard || findname(Databuf, &Other) < 0L)
201 if (!Wizard)
    [all...]
phantglobs.h 14 extern bool Wizard; /* set if player is the 'wizard' of the game */
interplayer.c 571 if (!Wizard)
572 /* wizard can see everything on file */
680 if (Player.p_specialtype < SC_COUNCIL && !Wizard)
749 /* council of wise, valar, wizard options */
752 if (Player.p_palantir || Wizard)
754 if (Player.p_specialtype == SC_VALAR || Wizard)
756 if (Wizard)
760 if (!Wizard) {
813 if (Wizard) {
851 && !Wizard)
    [all...]
main.c 120 case 'S': /* set 'Wizard' */
121 Wizard = !getuid();
292 if (Player.p_specialtype >= SC_COUNCIL || Wizard)
309 Wizard = FALSE;
368 if (Wizard) {
631 if (Wizard || (Player.p_specialtype == SC_KING && Throne))
639 if (Wizard || Player.p_specialtype >= SC_COUNCIL)
937 if (subscript != C_SUPER || !Wizard)
io.c 68 if (ch >= ' ' || Wizard)
misc.c 533 if (playerp->p_status != S_NOTUSED || Wizard)
685 (Wizard ? "-S" : (char *) NULL), (char *) NULL);
  /src/games/hack/
hack.u_init.c 86 "Cave-man", "Wizard"
99 #ifdef WIZARD
104 #endif /* WIZARD */
152 static struct trobj Wizard[] = {
286 Wizard[i].trquan += rn2(3) - 1;
289 ini_inv(Wizard);
323 #ifdef WIZARD
324 if (wizard)
326 #endif /* WIZARD */
386 #ifdef WIZARD
    [all...]

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