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    Searched refs:XSIZE (Results 1 - 12 of 12) sorted by relevancy

  /src/games/warp/
bang.h 9 EXT long blast[YSIZE][XSIZE];
11 EXT bool xblasted[XSIZE];
14 EXT char bangy[YSIZE*XSIZE];
15 EXT char bangx[YSIZE*XSIZE];
16 EXT char bangs[YSIZE*XSIZE];
18 EXT long bangm[YSIZE*XSIZE];
init.c 93 for (x=0;x<XSIZE;x++) {
101 for (x=0; x<XSIZE; x++)
122 if (inumfriends+inumenemies+inumstars > YSIZE*XSIZE-20)
123 inumstars = YSIZE*XSIZE-20 - inumenemies - inumfriends;
183 x = rand_mod(XSIZE);
196 xoff = rand_mod(XSIZE);
212 if (inumenemies+inumstars > YSIZE*XSIZE-20)
213 inumstars = numstars = YSIZE*XSIZE-20 - inumenemies;
217 xoff = rand_mod(XSIZE); /* how much to shift x */
240 xoff = rand_mod(XSIZE);
    [all...]
move.c 44 x = (obj->posx - sgn(obj->velx) + XSIZE00) % XSIZE;
47 x = (x + rand_mod(3) - 1 + XSIZE00) % XSIZE;
97 x = (x + curobj->velx + XSIZE00) % XSIZE;
211 for (x=0; x<XSIZE; x++) {
350 for (i = 0; i < XSIZE; i++)
354 for (xxx = 0; xxx < XSIZE; xxx++) {
381 make_blast(y,(x+XSIZE00)%XSIZE,10000L,0);
384 make_blast(y,(x+i)%XSIZE,
387 make_blast(y,(x+i)%XSIZE,
389 make_blast(y,(x+XSIZE03)%XSIZE,
    [all...]
bang.c 64 assert(nxtbang <= XSIZE * YSIZE);
115 assert(nxtbang >= 0 && nxtbang <= XSIZE * YSIZE);
126 xblasted[xx[j] = (x+XSIZE00) % XSIZE] |= 1;
object.h 61 EXT OBJECT *occupant[YSIZE][XSIZE];
them.c 56 x = (obj->posx+(obj->image=='<'?1:-1)+XSIZE00)%XSIZE;
192 x=(curkl->posx+curkl->velx+XSIZE00)%XSIZE; /* new position */
371 x = (x + dx + XSIZE00) % XSIZE;
375 x = (x - dx + XSIZE00) % XSIZE;
399 x = (x + rand_mod(3) + XSIZE99) % XSIZE;
weapon.c 44 [(from->posx+from->velx+xdir+XSIZE00)%XSIZE];
135 curx = (curx + dx + XSIZE00) % XSIZE;
285 (obj->posx + obj->velx + XSIZE00)%XSIZE
357 [x=(obj->posx+obj->velx+XSIZE00)%XSIZE]
467 x = (obj->posx+(obj==base?dx*2:dx)+XSIZE00)%XSIZE;
472 x = (x+dx+XSIZE00) % XSIZE,
577 XSIZE00) % XSIZE;
618 x = (obj->posx+dx+XSIZE00)%XSIZE;
620 y = (y+dy+YSIZE00) % YSIZE, x = (x+dx+XSIZE00) % XSIZE, size--) {
us.c 79 [(ent->posx+evelx+XSIZE00)%XSIZE] ) &&
100 [(base->posx+bvelx+XSIZE00)%XSIZE] ) &&
358 [x=(obj->posx+obj->velx+XSIZE00)%XSIZE]
warp.h 74 * YSIZE and XSIZE should be relatively prime so that a torpedo launched
91 #define XSIZE 40
102 EXT char amb[YSIZE][XSIZE];
play.c 157 [(curobj->posx+curobj->velx+XSIZE00)%XSIZE];
term.c 522 for (x=0; x<XSIZE; x++) {
  /src/lib/libcurses/EXAMPLES/
ex1.c 52 #define XSIZE 30
130 stdscr = newwin(YSIZE, XSIZE, 1, 1);

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