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    Searched refs:XSIZE00 (Results 1 - 8 of 8) sorted by relevancy

  /src/games/warp/
move.c 44 x = (obj->posx - sgn(obj->velx) + XSIZE00) % XSIZE;
47 x = (x + rand_mod(3) - 1 + XSIZE00) % XSIZE;
97 x = (x + curobj->velx + XSIZE00) % XSIZE;
381 make_blast(y,(x+XSIZE00)%XSIZE,10000L,0);
383 for (i=XSIZE00; i<=XSIZE01; i++)
386 for (i=XSIZE00; i<=XSIZE02; i++)
391 for (i=XSIZE00; i<=XSIZE08; i++)
396 for (i=XSIZE00; i>=XSIZE99; i--)
399 for (i=XSIZE00; i>=XSIZE98; i--)
404 for (i=XSIZE00; i>=XSIZE92; i--
    [all...]
weapon.c 44 [(from->posx+from->velx+xdir+XSIZE00)%XSIZE];
135 curx = (curx + dx + XSIZE00) % XSIZE;
285 (obj->posx + obj->velx + XSIZE00)%XSIZE
357 [x=(obj->posx+obj->velx+XSIZE00)%XSIZE]
467 x = (obj->posx+(obj==base?dx*2:dx)+XSIZE00)%XSIZE;
472 x = (x+dx+XSIZE00) % XSIZE,
577 XSIZE00) % XSIZE;
618 x = (obj->posx+dx+XSIZE00)%XSIZE;
620 y = (y+dy+YSIZE00) % YSIZE, x = (x+dx+XSIZE00) % XSIZE, size--) {
them.c 56 x = (obj->posx+(obj->image=='<'?1:-1)+XSIZE00)%XSIZE;
192 x=(curkl->posx+curkl->velx+XSIZE00)%XSIZE; /* new position */
371 x = (x + dx + XSIZE00) % XSIZE;
375 x = (x - dx + XSIZE00) % XSIZE;
us.c 79 [(ent->posx+evelx+XSIZE00)%XSIZE] ) &&
100 [(base->posx+bvelx+XSIZE00)%XSIZE] ) &&
358 [x=(obj->posx+obj->velx+XSIZE00)%XSIZE]
bang.c 126 xblasted[xx[j] = (x+XSIZE00) % XSIZE] |= 1;
play.c 157 [(curobj->posx+curobj->velx+XSIZE00)%XSIZE];
warp.h 92 #define XSIZE00 4000
init.c 309 while (x<0) x += XSIZE00;

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