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Searched
refs:XSIZE00
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/warp/
move.c
44
x = (obj->posx - sgn(obj->velx) +
XSIZE00
) % XSIZE;
47
x = (x + rand_mod(3) - 1 +
XSIZE00
) % XSIZE;
97
x = (x + curobj->velx +
XSIZE00
) % XSIZE;
381
make_blast(y,(x+
XSIZE00
)%XSIZE,10000L,0);
383
for (i=
XSIZE00
; i<=XSIZE01; i++)
386
for (i=
XSIZE00
; i<=XSIZE02; i++)
391
for (i=
XSIZE00
; i<=XSIZE08; i++)
396
for (i=
XSIZE00
; i>=XSIZE99; i--)
399
for (i=
XSIZE00
; i>=XSIZE98; i--)
404
for (i=
XSIZE00
; i>=XSIZE92; i--
[
all
...]
weapon.c
44
[(from->posx+from->velx+xdir+
XSIZE00
)%XSIZE];
135
curx = (curx + dx +
XSIZE00
) % XSIZE;
285
(obj->posx + obj->velx +
XSIZE00
)%XSIZE
357
[x=(obj->posx+obj->velx+
XSIZE00
)%XSIZE]
467
x = (obj->posx+(obj==base?dx*2:dx)+
XSIZE00
)%XSIZE;
472
x = (x+dx+
XSIZE00
) % XSIZE,
577
XSIZE00
) % XSIZE;
618
x = (obj->posx+dx+
XSIZE00
)%XSIZE;
620
y = (y+dy+YSIZE00) % YSIZE, x = (x+dx+
XSIZE00
) % XSIZE, size--) {
them.c
56
x = (obj->posx+(obj->image=='<'?1:-1)+
XSIZE00
)%XSIZE;
192
x=(curkl->posx+curkl->velx+
XSIZE00
)%XSIZE; /* new position */
371
x = (x + dx +
XSIZE00
) % XSIZE;
375
x = (x - dx +
XSIZE00
) % XSIZE;
us.c
79
[(ent->posx+evelx+
XSIZE00
)%XSIZE] ) &&
100
[(base->posx+bvelx+
XSIZE00
)%XSIZE] ) &&
358
[x=(obj->posx+obj->velx+
XSIZE00
)%XSIZE]
bang.c
126
xblasted[xx[j] = (x+
XSIZE00
) % XSIZE] |= 1;
play.c
157
[(curobj->posx+curobj->velx+
XSIZE00
)%XSIZE];
warp.h
92
#define
XSIZE00
4000
init.c
309
while (x<0) x +=
XSIZE00
;
Completed in 18 milliseconds
Indexes created Fri Oct 17 22:10:11 GMT 2025