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  /src/games/warp/
move.c 396 for (i=XSIZE00; i>=XSIZE99; i--)
617 if ((obj=occupant[y][xm=(x+XSIZE99)%XSIZE])&&obj->type == what) /* 0, -1 */
642 ((obj=occupant[y][xm=(x+XSIZE99)%XSIZE])&&obj->type == what)||/* 0, -1 */
661 ((obj=occupant[y][xm=(x+XSIZE99)%XSIZE])&&obj->image==what)||/* 0, -1 */
warp.h 94 #define XSIZE99 3999
them.c 399 x = (x + rand_mod(3) + XSIZE99) % XSIZE;
init.c 344 x = (x + rand_mod(3) + XSIZE99) % XSIZE;

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