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    Searched refs:YSIZE (Results 1 - 12 of 12) sorted by relevancy

  /src/games/warp/
bang.h 9 EXT long blast[YSIZE][XSIZE];
12 EXT bool yblasted[YSIZE];
14 EXT char bangy[YSIZE*XSIZE];
15 EXT char bangx[YSIZE*XSIZE];
16 EXT char bangs[YSIZE*XSIZE];
18 EXT long bangm[YSIZE*XSIZE];
init.c 92 for (y=0;y<YSIZE;y++)
99 for (y=0; y<YSIZE; y++)
122 if (inumfriends+inumenemies+inumstars > YSIZE*XSIZE-20)
123 inumstars = YSIZE*XSIZE-20 - inumenemies - inumfriends;
182 y = rand_mod(YSIZE);
195 yoff = rand_mod(YSIZE);
212 if (inumenemies+inumstars > YSIZE*XSIZE-20)
213 inumstars = numstars = YSIZE*XSIZE-20 - inumenemies;
216 yoff = rand_mod(YSIZE); /* how much to shift y */
239 yoff = rand_mod(YSIZE);
    [all...]
bang.c 64 assert(nxtbang <= XSIZE * YSIZE);
115 assert(nxtbang >= 0 && nxtbang <= XSIZE * YSIZE);
125 yblasted[yy[j] = (y+YSIZE00) % YSIZE] |= 1;
object.h 61 EXT OBJECT *occupant[YSIZE][XSIZE];
move.c 43 y = (obj->posy - sgn(obj->vely) + YSIZE00) % YSIZE;
46 y = (y + rand_mod(3) - 1 + YSIZE00) % YSIZE;
96 y = (y + curobj->vely + YSIZE00) % YSIZE;
219 for (y=0; y<YSIZE; y++) {
348 for (i = 0; i < YSIZE; i++)
353 for (yyy = 0; yyy < YSIZE; yyy++) {
619 if ((obj=occupant[y=(y+YSIZE99)%YSIZE][xp])&&obj->type == what) /* -1, 1 */
625 if ((obj=occupant[y=(y+2)%YSIZE][xp])&&obj->type == what) /* 1, 1 */
643 ((obj=occupant[y=(y+YSIZE99)%YSIZE][xp])&&obj->type == what)||/* -1, 1 */
646 ((obj=occupant[y=(y+2)%YSIZE][xp])&&obj->type == what) ||/* 1, 1 *
    [all...]
weapon.c 43 to = occupant[(from->posy+from->vely+ydir+YSIZE00)%YSIZE]
134 cury = (cury + dy + YSIZE00) % YSIZE;
287 (obj->posy + obj->vely + YSIZE00)%YSIZE
356 blast[y=(obj->posy+obj->vely+YSIZE00)%YSIZE]
466 y = (obj->posy+(obj==base?dy*2:dy)+YSIZE00)%YSIZE,
471 y = (y+dy+YSIZE00) % YSIZE,
575 YSIZE00) % YSIZE;
617 y = (obj->posy+dy+YSIZE00)%YSIZE,
620 y = (y+dy+YSIZE00) % YSIZE, x = (x+dx+XSIZE00) % XSIZE, size--) {
them.c 191 y=(curkl->posy+curkl->vely+YSIZE00)%YSIZE; /* find prospective */
370 y = (y + dy + YSIZE00) % YSIZE;
374 y = (y - dy + YSIZE00) % YSIZE;
398 y = (y + rand_mod(3) + YSIZE99) % YSIZE;
us.c 78 (obj=occupant[(ent->posy+evely+YSIZE00)%YSIZE]
99 (obj=occupant[(base->posy+bvely+YSIZE00)%YSIZE]
357 blast[y=(obj->posy+obj->vely+YSIZE00)%YSIZE]
warp.h 74 * YSIZE and XSIZE should be relatively prime so that a torpedo launched
86 #define YSIZE 23
102 EXT char amb[YSIZE][XSIZE];
play.c 156 to = occupant[(curobj->posy+curobj->vely+YSIZE00)%YSIZE]
term.c 521 for (y=0; y<YSIZE; y++) {
  /src/lib/libcurses/EXAMPLES/
ex1.c 51 #define YSIZE 4
130 stdscr = newwin(YSIZE, XSIZE, 1, 1);

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