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    Searched refs:YSIZE00 (Results 1 - 8 of 8) sorted by relevancy

  /src/games/warp/
weapon.c 43 to = occupant[(from->posy+from->vely+ydir+YSIZE00)%YSIZE]
134 cury = (cury + dy + YSIZE00) % YSIZE;
287 (obj->posy + obj->vely + YSIZE00)%YSIZE
356 blast[y=(obj->posy+obj->vely+YSIZE00)%YSIZE]
466 y = (obj->posy+(obj==base?dy*2:dy)+YSIZE00)%YSIZE,
471 y = (y+dy+YSIZE00) % YSIZE,
575 YSIZE00) % YSIZE;
617 y = (obj->posy+dy+YSIZE00)%YSIZE,
620 y = (y+dy+YSIZE00) % YSIZE, x = (x+dx+XSIZE00) % XSIZE, size--) {
them.c 191 y=(curkl->posy+curkl->vely+YSIZE00)%YSIZE; /* find prospective */
370 y = (y + dy + YSIZE00) % YSIZE;
374 y = (y - dy + YSIZE00) % YSIZE;
us.c 78 (obj=occupant[(ent->posy+evely+YSIZE00)%YSIZE]
99 (obj=occupant[(base->posy+bvely+YSIZE00)%YSIZE]
357 blast[y=(obj->posy+obj->vely+YSIZE00)%YSIZE]
bang.c 125 yblasted[yy[j] = (y+YSIZE00) % YSIZE] |= 1;
play.c 156 to = occupant[(curobj->posy+curobj->vely+YSIZE00)%YSIZE]
move.c 43 y = (obj->posy - sgn(obj->vely) + YSIZE00) % YSIZE;
46 y = (y + rand_mod(3) - 1 + YSIZE00) % YSIZE;
96 y = (y + curobj->vely + YSIZE00) % YSIZE;
warp.h 87 #define YSIZE00 2300
init.c 310 while (y<0) y += YSIZE00;

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