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Searched
refs:YSIZE00
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/warp/
weapon.c
43
to = occupant[(from->posy+from->vely+ydir+
YSIZE00
)%YSIZE]
134
cury = (cury + dy +
YSIZE00
) % YSIZE;
287
(obj->posy + obj->vely +
YSIZE00
)%YSIZE
356
blast[y=(obj->posy+obj->vely+
YSIZE00
)%YSIZE]
466
y = (obj->posy+(obj==base?dy*2:dy)+
YSIZE00
)%YSIZE,
471
y = (y+dy+
YSIZE00
) % YSIZE,
575
YSIZE00
) % YSIZE;
617
y = (obj->posy+dy+
YSIZE00
)%YSIZE,
620
y = (y+dy+
YSIZE00
) % YSIZE, x = (x+dx+XSIZE00) % XSIZE, size--) {
them.c
191
y=(curkl->posy+curkl->vely+
YSIZE00
)%YSIZE; /* find prospective */
370
y = (y + dy +
YSIZE00
) % YSIZE;
374
y = (y - dy +
YSIZE00
) % YSIZE;
us.c
78
(obj=occupant[(ent->posy+evely+
YSIZE00
)%YSIZE]
99
(obj=occupant[(base->posy+bvely+
YSIZE00
)%YSIZE]
357
blast[y=(obj->posy+obj->vely+
YSIZE00
)%YSIZE]
bang.c
125
yblasted[yy[j] = (y+
YSIZE00
) % YSIZE] |= 1;
play.c
156
to = occupant[(curobj->posy+curobj->vely+
YSIZE00
)%YSIZE]
move.c
43
y = (obj->posy - sgn(obj->vely) +
YSIZE00
) % YSIZE;
46
y = (y + rand_mod(3) - 1 +
YSIZE00
) % YSIZE;
96
y = (y + curobj->vely +
YSIZE00
) % YSIZE;
warp.h
87
#define
YSIZE00
2300
init.c
310
while (y<0) y +=
YSIZE00
;
Completed in 15 milliseconds
Indexes created Wed Oct 22 00:09:40 GMT 2025