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  /src/games/warp/
move.c 619 if ((obj=occupant[y=(y+YSIZE99)%YSIZE][xp])&&obj->type == what) /* -1, 1 */
643 ((obj=occupant[y=(y+YSIZE99)%YSIZE][xp])&&obj->type == what)||/* -1, 1 */
662 ((obj=occupant[y=(y+YSIZE99)%YSIZE][xp])&&obj->image==what)||/* -1, 1 */
warp.h 89 #define YSIZE99 2299
them.c 398 y = (y + rand_mod(3) + YSIZE99) % YSIZE;
init.c 343 y = (y + rand_mod(3) + YSIZE99) % YSIZE;

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