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Searched
refs:ZAP_POS
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/hack/
def.rm.h
88
#define
ZAP_POS
(typ) ((typ) > DOOR)
hack.zap.c
421
if (!
ZAP_POS
(typ)) {
463
if (!
ZAP_POS
(levl[bhitpos.x][bhitpos.y].typ)) {
528
if (
ZAP_POS
(levl[sx][sy - dy].typ))
530
if (
ZAP_POS
(levl[sx - dx][sy].typ)) {
613
if (!
ZAP_POS
(lev->typ)) {
622
if (
ZAP_POS
(rmn = levl[sx][sy - dy].typ) &&
623
(IS_ROOM(rmn) ||
ZAP_POS
(levl[sx + dx][sy - dy].typ)))
625
if (
ZAP_POS
(rmn = levl[sx - dx][sy].typ) &&
626
(IS_ROOM(rmn) ||
ZAP_POS
(levl[sx - dx][sy + dy].typ)))
hack.vault.c
330
ZAP_POS
(levl[nx + nx - x][ny + ny - y].typ)) {
hack.apply.c
283
if (!
ZAP_POS
(levl[bchx][bchy].typ)) {
Completed in 39 milliseconds
Indexes created Tue Oct 21 05:10:09 GMT 2025