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  /src/games/hack/
def.rm.h 88 #define ZAP_POS(typ) ((typ) > DOOR)
hack.zap.c 421 if (!ZAP_POS(typ)) {
463 if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
528 if (ZAP_POS(levl[sx][sy - dy].typ))
530 if (ZAP_POS(levl[sx - dx][sy].typ)) {
613 if (!ZAP_POS(lev->typ)) {
622 if (ZAP_POS(rmn = levl[sx][sy - dy].typ) &&
623 (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
625 if (ZAP_POS(rmn = levl[sx - dx][sy].typ) &&
626 (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ)))
hack.vault.c 330 ZAP_POS(levl[nx + nx - x][ny + ny - y].typ)) {
hack.apply.c 283 if (!ZAP_POS(levl[bchx][bchy].typ)) {

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