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    Searched refs:ZOMBIE (Results 1 - 4 of 4) sorted by relevancy

  /src/external/bsd/top/dist/machine/
m_svr5.c 68 #define ZOMBIE(p) ((p)->pr_nlwp == 0)
159 {"oncpu", "run", "sleep", "stop", "idle", "zombie"};
166 " idling ", " zombie, ",
424 if ((!ZOMBIE(pp)) &&
431 if (ZOMBIE(pp))
522 (ZOMBIE(pp)) ? state_abbrev[sZOMB]
632 2, /* zombie */
644 * to most important): WAIT, zombie, sleep, stop, start, run. The
m_sunos5.c 57 #define ZOMBIE(p) ((p)->pr_nlwp == 0)
66 #define ZOMBIE(p) ((p)->pr_zomb)
271 {"", "sleep", "run", "zombie", "stop", "start", "cpu", "swap"};
276 "", " sleeping, ", " running, ", " zombie, ", " stopped, ",
1581 if ((!ZOMBIE(pp)) &&
1727 * (from least to most important): WAIT, zombie, sleep, stop, start, run.
1755 2, /* zombie */
  /src/games/larn/
header.h 281 #define ZOMBIE 17
monster.c 1240 if ((mster == VAMPIRE) || (mster == WRAITH) || (mster == ZOMBIE))

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