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  /src/games/dab/
random.h 54 return (_bm[z >> 3] & (1 << (z & 7))) != 0;
58 _bm[z >> 3] |= (1 << (z & 7));
61 char* _bm; // Bitmap indicating the numbers used member in class:RANDOM
random.cc 46 _bm = new char[(_bs >> 3) + 1];
52 delete[] _bm;
60 (void) ::memset(_bm, 0, (_bs >> 3) + 1);

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