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    Searched refs:abbnum (Results 1 - 4 of 4) sorted by relevancy

  /src/games/adventure/
hdr.h 152 abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1,
init.c 126 abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1, variable in typeref:typename:int
268 abbnum = 5;
save.c 462 {&abbnum, sizeof(abbnum)},
575 &abbnum,
main.c 108 if ((abb[loc] % abbnum) == 0 || kk->seekadr == 0)
423 abbnum = 10000;

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