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    Searched refs:add_shot (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hunt/huntd/
execute.c 365 add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face,
412 add_shot(SLIME, pp->p_y, pp->p_x, pp->p_face,
430 * add_shot:
434 add_shot(int type, int y, int x, char face, int charge, function in typeref:typename:void
569 add_shot(obj, y, x, LEFTS, req, NULL, true, pp->p_face);
hunt.h 182 void add_shot(int, int, int, char, int, PLAYER *, int, char);
driver.c 735 (void) add_shot(len, pp->p_y, pp->p_x, pp->p_face, x,
783 (void) add_shot(LAVA, y, x, LEFTS, volcano,
797 add_shot(DSHOT, y, x, rand_dir(),
shots.c 732 add_shot((Maze[y][x] == GMINE) ?

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