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  /src/games/warp/
bang.c 46 qaddc(amb[y][x]);
51 qaddc(amb[y][x]);
65 if (numamoebas && amb[y][x] == '~') {
91 qaddc(amb[y][x]);
96 qaddc(amb[y][x]);
them.c 57 if (amb[y][x] == '~') {
196 if (amb[y][x] != '~')
200 if (amb[y][x] == '~' && rand_mod(2)) {
372 } while (amb[y][x] != ' ');
384 if (amb[y][x] != ch) {
386 amb[y][x] = ch;
move.c 62 mvaddc(y+1, x*2, amb[y][x]);
94 move(y+1, x*2, numamoebas ? amb[y][x] : ' ');
224 if (numamoebas && amb[y][x] == '~') {
245 amb[y][x] == '~' && temp != nuke) {
246 amb[y][x] = ' ';
254 if ((!numamoebas || amb[y][x]==' ') &&
352 numamoebas = 0; /* ignore amb[][] now */
355 if (amb[yyy][xxx] == '~' &&
532 mvaddch(y+1,x*2, amb[y][x]);
538 mvaddch(y+1, x*2, numamoebas ? amb[y][x] : ' ')
    [all...]
weapon.c 118 if (amb[attackee->posy][attackee->posx] != '~')
372 if (amb[cury][curx] != '~') {
500 qaddc(amb[y][x]);
524 if (numamoebas && amb[y][x] == '~' && smarts % 3 &&
627 qaddch(amb[y][x]);
635 if (numamoebas && obj != nuke && amb[y][x] == '~') {
warp.h 102 EXT char amb[YSIZE][XSIZE]; variable in typeref:typename:EXT char[][]
init.c 96 amb[y][x] = ' ';
396 amb[y][x] = '~';
term.c 523 if (numamoebas && amb[y][x] != ' ')
524 mvaddc(y+1,x*2,amb[y][x]);
us.c 196 ? amb[11][x]

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