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    Searched refs:b_owner (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hunt/huntd/
shots.c 306 if (bp->b_owner != NULL)
307 message(bp->b_owner,
339 if (bp->b_owner == NULL)
341 message(bp->b_owner, bp->b_score &&
727 checkdam(pp, bp->b_owner, bp->b_score,
826 checkdam(pp, bp->b_owner, bp->b_score, MINDAM, bp->b_type);
921 i, bp->b_size, bp->b_owner, bp->b_score, true, SPACE);
927 (count < j) ? i + 1 : i, bp->b_size, bp->b_owner,
934 (count < j) ? i + 1 : i, bp->b_size, bp->b_owner,
941 (count < j) ? i + 1 : i, bp->b_size, bp->b_owner,
    [all...]
hunt.h 116 PLAYER *b_owner; member in struct:bullet_def
execute.c 486 bp->b_owner = owner;
driver.c 702 if (bp->b_owner == pp)
703 bp->b_owner = NULL;

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