/src/regress/sys/uvm/pdsim/ |
lirs.c | 47 int b_type; member in struct:buf 74 (bp->b_type == B_L) ? "L" : 75 (bp->b_type == (B_H | B_R)) ? "HR" : 76 (bp->b_type == B_H) ? "H" : 77 (bp->b_type == 0) ? "free" : 107 if (bufs->b_type == 0) { 128 assert(bp->b_type == (B_H | B_R)); 130 bp->b_type &= ~B_R; 142 if (bp->b_type == B_L) { 149 if ((bp->b_type & B_R) == 0) [all...] |
/src/usr.sbin/wsmoused/ |
wsmoused.h | 82 int b_type; member in struct:block
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config.c | 102 b->b_type = type;
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/src/games/hunt/huntd/ |
shots.c | 99 switch (bp->b_type) { 143 if (bp->b_type == DSHOT) 556 Maze[bp->b_y][bp->b_x] = bp->b_type; 668 switch (bp->b_type) { 687 bp->b_type = SLIME; 728 damage * MINDAM, bp->b_type); 785 move_slime(nbp, nbp->b_type == SLIME ? SLIMESPEED : LAVASPEED, next); 812 showexpl(bp->b_y, bp->b_x, bp->b_type == LAVA ? LAVA : '*'); 826 checkdam(pp, bp->b_owner, bp->b_score, MINDAM, bp->b_type); 920 nbp = create_shot(bp->b_type, bp->b_y, bp->b_x - 1, LEFTS [all...] |
hunt.h | 113 char b_type; member in struct:bullet_def
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execute.c | 488 bp->b_type = type;
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/src/sys/arch/xen/xen/ |
pciback.c | 96 int b_type; member in struct:pciback_pci_softc::pci_bar 243 sc->sc_bars[i].b_type = pci_mapreg_type(pa->pa_pc, pa->pa_tag, 246 sc->sc_bars[i].b_type, 0, 252 (sc->sc_bars[i].b_type == PCI_MAPREG_TYPE_IO) ? 258 if (sc->sc_bars[i].b_type == 330 (sc->sc_bars[i].b_type == PCI_MAPREG_TYPE_IO) ?
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