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Searched
refs:b_y
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/hunt/huntd/
shots.c
90
y = bp->
b_y
;
140
check(pp, bp->
b_y
, bp->b_x);
146
check(pp, bp->
b_y
, bp->b_x);
196
y = bp->
b_y
;
363
bp->
b_y
= y;
383
if (isplayer(Maze[bp->
b_y
][bp->b_x - 1])) {
387
if (isplayer(Maze[bp->
b_y
- 1][bp->b_x])) {
391
if (isplayer(Maze[bp->
b_y
+ 1][bp->b_x])) {
395
if (isplayer(Maze[bp->
b_y
][bp->b_x + 1])) {
404
if (!iswall(bp->
b_y
, bp->b_x - 1)
[
all
...]
hunt.h
110
int b_x,
b_y
;
member in struct:bullet_def
execute.c
484
bp->
b_y
= y;
driver.c
704
if (bp->b_x == pp->p_x && bp->
b_y
== pp->p_y)
Completed in 29 milliseconds
Indexes created Fri Oct 17 23:09:53 GMT 2025