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    Searched refs:b_y (Results 1 - 4 of 4) sorted by relevancy

  /src/games/hunt/huntd/
shots.c 90 y = bp->b_y;
140 check(pp, bp->b_y, bp->b_x);
146 check(pp, bp->b_y, bp->b_x);
196 y = bp->b_y;
363 bp->b_y = y;
383 if (isplayer(Maze[bp->b_y][bp->b_x - 1])) {
387 if (isplayer(Maze[bp->b_y - 1][bp->b_x])) {
391 if (isplayer(Maze[bp->b_y + 1][bp->b_x])) {
395 if (isplayer(Maze[bp->b_y][bp->b_x + 1])) {
404 if (!iswall(bp->b_y, bp->b_x - 1)
    [all...]
hunt.h 110 int b_x, b_y; member in struct:bullet_def
execute.c 484 bp->b_y = y;
driver.c 704 if (bp->b_x == pp->p_x && bp->b_y == pp->p_y)

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