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  /src/games/warp/
bang.c 62 bangm[nxtbang] = mass;
117 if (bangm[i] != 32767)
118 bangm[i] *= 4;
141 if (bangm[i] != 32767 ||
143 blast[yy[y]][xx[x]] += bangm[i];
bang.h 18 EXT long bangm[YSIZE*XSIZE]; variable in typeref:typename:EXT long[]
us.c 319 if (nxtbang && bangm[nxtbang-1] < 0)

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