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  /src/games/adventure/
main.c 201 if (limit <= 30 && here(batter) && prop[batter] == 0
204 prop[batter] = 1;
205 if (toting(batter))
206 drop(batter, loc);
227 if (place[batter] == 0)
229 if (prop[batter] == 1)
hdr.h 141 vend, batter, nugget, coins, chest, eggs, trident, vase,
init.c 113 vend, batter, nugget, coins, chest, eggs, trident, vase, variable in typeref:typename:int
219 batter = vocab(DECR('b', 'a', 't', 't', 'e'), 1, 0);
subr.c 661 drop(batter, loc);
662 pspeak(batter, 0);

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