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    Searched refs:bear (Results 1 - 4 of 4) sorted by relevancy

  /src/games/adventure/
subr.c 461 if (!toting(bear))
466 drop(bear, newloc);
467 fixed[bear] = -1;
468 prop[bear] = 3;
580 if (obj == bear && prop[bear] == 1)
582 if (obj == chain && prop[bear] != 0)
673 if (obj == bear && at(troll)) { /* 9026 */
746 if (prop[bear] == 0)
754 if (prop[bear] != 3
    [all...]
hdr.h 140 axe, mirror, dragon, chasm, troll, troll2, bear, message,
init.c 112 axe, mirror, dragon, chasm, troll, troll2, bear, message, variable in typeref:typename:int
216 bear = vocab(DECR('b', 'e', 'a', 'r', '\0'), 1, 0);
main.c 120 if (toting(bear))
369 if (i != bear && toting(i)) {
378 if (toting(bear))
597 || obj == troll || obj == bear)

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