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Searched
refs:bear
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/adventure/
subr.c
461
if (!toting(
bear
))
466
drop(
bear
, newloc);
467
fixed[
bear
] = -1;
468
prop[
bear
] = 3;
580
if (obj ==
bear
&& prop[
bear
] == 1)
582
if (obj == chain && prop[
bear
] != 0)
673
if (obj ==
bear
&& at(troll)) { /* 9026 */
746
if (prop[
bear
] == 0)
754
if (prop[
bear
] != 3
[
all
...]
hdr.h
140
axe, mirror, dragon, chasm, troll, troll2,
bear
, message,
init.c
112
axe, mirror, dragon, chasm, troll, troll2,
bear
, message,
variable in typeref:typename:int
216
bear
= vocab(DECR('b', 'e', 'a', 'r', '\0'), 1, 0);
main.c
120
if (toting(
bear
))
369
if (i !=
bear
&& toting(i)) {
378
if (toting(
bear
))
597
|| obj == troll || obj ==
bear
)
Completed in 13 milliseconds
Indexes created Tue Oct 21 08:09:48 GMT 2025