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Searched
refs:beenthere
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/battlestar/
battlestar.c
73
if (
beenthere
[position] <= ROOMDESC)
74
beenthere
[position]++;
globals.c
287
char
beenthere
[NUMOFROOMS + 1];
variable in typeref:typename:char[]
cypher.c
400
beenthere
[position] = 2;
461
card(
beenthere
, NUMOFROOMS), NUMOFROOMS);
463
card(
beenthere
, NUMOFROOMS) * 100 / NUMOFROOMS);
room.c
51
if (
beenthere
[position] < ROOMDESC || verbose) {
command6.c
210
!
beenthere
[position] || location[position].flyhere)
command1.c
188
if (position == DOCK && (
beenthere
[position] || ourtime > CYCLE)) {
extern.h
310
extern char
beenthere
[NUMOFROOMS + 1];
Completed in 27 milliseconds
Indexes created Thu Oct 16 14:10:15 GMT 2025