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Searched
refs:bottom_row
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/rogue/
level.c
212
short left_col, right_col, top_row,
bottom_row
;
local
217
left_col = right_col = top_row =
bottom_row
= 0;
223
bottom_row
= ROW1-1;
229
bottom_row
= ROW1-1;
235
bottom_row
= ROW1-1;
241
bottom_row
= ROW2-1;
247
bottom_row
= ROW2-1;
253
bottom_row
= ROW2-1;
259
bottom_row
= DROWS - 2;
265
bottom_row
= DROWS - 2
[
all
...]
room.c
112
i <= rooms[rn].
bottom_row
; i++) {
158
for (i = rooms[rn].top_row + 1; i < rooms[rn].
bottom_row
; i++) {
293
N = ((rooms[rn].
bottom_row
- rooms[rn].top_row) - 1) *
302
rooms[rn].
bottom_row
-1);
324
if ((row >= rooms[i].top_row) && (row <= rooms[i].
bottom_row
) &&
459
for (i = rooms[rn].top_row; i <= rooms[rn].
bottom_row
; i++) {
502
} else if (*row == rooms[rn].
bottom_row
) {
trap.c
169
(rooms[party_room].
bottom_row
-1));
rogue.h
286
short
bottom_row
, right_col, left_col, top_row;
member in struct:rm
spec_hit.c
316
for (i = rooms[rn].top_row+1; i < rooms[rn].
bottom_row
; i++) {
use.c
580
i < rooms[cur_room].
bottom_row
; i++) {
monster.c
265
rooms[rn].
bottom_row
-1);
834
for (i = rooms[rn].top_row+1; i < rooms[rn].
bottom_row
; i++) {
object.c
216
rooms[i].
bottom_row
-1);
Completed in 51 milliseconds
Indexes created Sun Feb 22 08:20:21 UTC 2026