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    Searched refs:bottom_row (Results 1 - 8 of 8) sorted by relevancy

  /src/games/rogue/
level.c 212 short left_col, right_col, top_row, bottom_row; local
217 left_col = right_col = top_row = bottom_row = 0;
223 bottom_row = ROW1-1;
229 bottom_row = ROW1-1;
235 bottom_row = ROW1-1;
241 bottom_row = ROW2-1;
247 bottom_row = ROW2-1;
253 bottom_row = ROW2-1;
259 bottom_row = DROWS - 2;
265 bottom_row = DROWS - 2
    [all...]
room.c 112 i <= rooms[rn].bottom_row; i++) {
158 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
293 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
302 rooms[rn].bottom_row-1);
324 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
459 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
502 } else if (*row == rooms[rn].bottom_row) {
trap.c 169 (rooms[party_room].bottom_row-1));
rogue.h 286 short bottom_row, right_col, left_col, top_row; member in struct:rm
spec_hit.c 316 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
use.c 580 i < rooms[cur_room].bottom_row; i++) {
monster.c 265 rooms[rn].bottom_row-1);
834 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
object.c 216 rooms[i].bottom_row-1);

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