| /src/games/warp/ |
| move.h | 10 void bounce(OBJECT *);
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| move.c | 37 bounce(OBJECT *obj) function 521 bounce(curobj); 523 bounce(biggie);
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| /src/sys/arch/sparc64/doc/ |
| TODO | 48 bounce handling could need rework 52 - only bounce if the address is >= 1UL<<32 53 - perhaps apply the lock to OF calls in general, not only the bounce'd ones 55 only the bounce buffer contents). 56 - Are there any other bounce-worthy OF calls? If so, apply handling
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| /src/sys/external/bsd/drm2/dist/drm/vmwgfx/ |
| vmwgfx_ioctl.c | 147 static int vmw_fill_compat_cap(struct vmw_private *dev_priv, void *bounce, 151 (struct svga_3d_compat_cap *) bounce; 190 void *bounce; local 211 bounce = vzalloc(size); 212 if (unlikely(bounce == NULL)) { 213 DRM_ERROR("Failed to allocate bounce buffer for 3D caps.\n"); 219 uint32_t *bounce32 = (uint32_t *) bounce; 233 ret = vmw_fill_compat_cap(dev_priv, bounce, size); 238 memcpy(bounce, &fifo_mem[SVGA_FIFO_3D_CAPS], size); 241 ret = copy_to_user(buffer, bounce, size) [all...] |
| /src/sys/dev/podulebus/ |
| if_ei.c | 293 u_int16_t *bounce = NULL; local 300 bounce = (u_int16_t *) malloc(size, M_DEVBUF, M_NOWAIT); 301 if (bounce == NULL) 304 memcpy(bounce, src, size); 305 src = bounce; 324 if (bounce != NULL) 325 free(bounce, M_DEVBUF);
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| /src/games/hack/ |
| hack.zap.c | 525 int bounce = 0; local 529 bounce = 1; 531 if (!bounce || rn2(2)) 532 bounce = 2; 534 switch (bounce) { 614 int bounce = 0, rmn; local 624 bounce = 1; 627 if (!bounce || rn2(2)) 628 bounce = 2; 630 switch (bounce) { [all...] |
| /src/lib/libpuffs/ |
| null.c | 266 void *bounce; local 270 bounce = NULL; 272 bounce = malloc(*fidsize + FHANDLE_HEADERLEN); 273 if (!bounce) 277 if (getfh(PNPATH(pn), bounce, fidsize) == -1) 280 memcpy(fid, (uint8_t *)bounce + FHANDLE_HEADERLEN, 292 free(bounce);
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| /src/sys/dev/scsipi/ |
| cd.c | 572 struct cdbounce *bounce = bp->b_private; local 573 struct buf *obp = bounce->obp; 575 if (bp == bounce->lbp) { 576 if ((bounce->lerr = bp->b_error) == 0) 577 memcpy(obp->b_data, (char *)bp->b_data + bounce->head, bounce->lcount); 578 bounce->lbp = NULL; 581 if (bp == bounce->rbp) { 582 if ((bounce->rerr = bp->b_error) == 0) 583 memcpy((char *)obp->b_data + bounce->lcount, bp->b_data, bounce->rcount) 648 struct cdbounce *bounce; local 736 struct cdbounce *bounce = NULL; local [all...] |
| /src/games/rogue/ |
| zap.c | 104 bounce((short)wand->which_kind, d, row, col, 0); 280 bounce(short ball, short dir, short row, short col, short r) function 404 bounce(ball, new_dir, orow, ocol, r);
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| rogue.h | 460 void bounce(short, short, short, short, short);
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| spec_hit.c | 502 bounce(FIRE, dir, monster->row, monster->col, 0);
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| /src/usr.bin/mail/ |
| extern.h | 94 int bounce(void *); 100 int bounce(void *);
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| cmdtab.c | 112 { "bounce", bounce, 0, CMP(n) R|I|MSGLIST, 0, 0 },
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| cmd3.c | 529 * and append that list to the bounce address(es). 544 (void)printf("bounce failed for message %d\n", msgno); 557 bounce(void *v) function 567 /* setup the bounce tab */
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| /src/sys/arch/amiga/dev/ |
| sbic.c | 103 /* These are for bounce buffers */ 171 int sbicdma_bounces = 0; /* number operations using bounce buffer */ 673 * we have a bounce buffer? 675 else if (dev->sc_tinfo[xs->xs_periph->periph_target].bounce) 680 else if ((dev->sc_tinfo[xs->xs_periph->periph_target].bounce 682 if (isztwomem(dev->sc_tinfo[xs->xs_periph->periph_target].bounce)) 683 printf("alloc ZII target %d bounce pa 0x%x\n", 685 (unsigned)kvtop(dev->sc_tinfo[xs->xs_periph->periph_target].bounce)); 686 else if (dev->sc_tinfo[xs->xs_periph->periph_target].bounce) 687 printf("alloc CHIP target %d bounce pa %p\n" [all...] |
| sbicvar.h | 69 #define ACB_BBUF 0x10 /* DMA input needs to be copied from bounce */ 76 u_char *sc_dmausrbuf; /* user buffer kva - for bounce copy */ 77 u_long sc_dmausrlen; /* length of bounce copy */ 93 u_char* bounce; /* Bounce buffer for this device */ member in struct:sbic_tinfo
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| /src/sys/arch/acorn32/podulebus/ |
| sbicvar.h | 78 u_char* bounce; /* Bounce buffer for this device */ member in struct:sbic_tinfo
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| /src/sys/arch/arm/ti/ |
| ti_sdhc.c | 487 /* Setup bounce buffer */ 526 bool bounce; local 530 bounce = false; 534 bounce = true; 539 bounce = true; 542 if (bounce) { 557 if (bounce) {
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