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  /src/games/warp/
us.h 20 EXT int bvely; variable in typeref:typename:EXT int
play.c 76 bvely = base->vely;
142 bvely = bvelx = 0;
149 base->vely = bvely;
us.c 85 decr = 500+abs(bvely)*5+abs(bvelx)*5+tractor*tractor*100;
90 bvely += tractor*dy;
95 bvely += dy;
99 (obj=occupant[(base->posy+bvely+YSIZE00)%YSIZE]
102 bvely = bvelx = 0;
weapon.c 192 bvely || bvelx)
649 bvely -= dy * to_or_fro;

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