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Searched
refs:captives
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/trek/
dock.c
50
** You get your supplies replenished and your
captives
are
52
** you actually take the
captives
.
96
Game.
captives
+= Param.brigfree - Ship.brigfree;
score.c
122
s += (t = 3 * (u = Game.
captives
));
abandon.c
99
if (Now.bases == 0 || Game.
captives
< 20 * Game.skill)
trek.h
258
int
captives
; /* total number of
captives
taken */
member in struct:Game_struct
284
int brigfree; /* max possible number of
captives
*/
setup.c
221
Game.
captives
= 0;
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Indexes created Wed Oct 15 07:09:58 GMT 2025