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  /src/games/trek/
dock.c 50 ** You get your supplies replenished and your captives are
52 ** you actually take the captives.
96 Game.captives += Param.brigfree - Ship.brigfree;
score.c 122 s += (t = 3 * (u = Game.captives));
abandon.c 99 if (Now.bases == 0 || Game.captives < 20 * Game.skill)
trek.h 258 int captives; /* total number of captives taken */ member in struct:Game_struct
284 int brigfree; /* max possible number of captives */
setup.c 221 Game.captives = 0;

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